Assignments and Expectations
This page will allow you to see an overview of each lesson. Assignments will be listed after the resources and will be turn in no later than the date listed. You will also be responsible for writing in your digital journal daily.
Unit 4 Lesson 1
Overview
The class explores a variety of different teapot designs to consider how design choices or made and why. Using the teapots as an example, the class will explore the relationship between users, their needs, and the design of objects they use.
Vocab
Resources
Digital Journal:
Improving on Designs Pick one or two of the objects you analyzed today (in either activity):
The class explores a variety of different teapot designs to consider how design choices or made and why. Using the teapots as an example, the class will explore the relationship between users, their needs, and the design of objects they use.
Vocab
- Critique - To critically evaluate in a detailed and constructive manner.
- Empathy - In design, paying attention to a user's feelings and needs when designing a product.
- User - Someone who uses an object, including software and hardware.
Resources
- Determine the User - Activity Guide (copy as MS Word, Google Doc)
- Problem Solving Process with Empathy - Image
Digital Journal:
Improving on Designs Pick one or two of the objects you analyzed today (in either activity):
- What could you change to make this object more usable for you? Feel free to use words, pictures, or a combination of both.
Unit 4 Lesson 2
Overview
Using user profiles, the class explores how different users might react to a variety of products. Role playing as a different person, each member of the class will get to experience designs through someone else's eyes.
Vocab
Resources
Thinking About Empathy:
Paste or copy your designed object into your journal. Take 1-2 minutes to write about what was easy and what was difficult for you to empathize with your user about.
Exit Ticket:
Using user profiles, the class explores how different users might react to a variety of products. Role playing as a different person, each member of the class will get to experience designs through someone else's eyes.
Vocab
- Usability - How easy, efficient, and satisfying it is to use a human-made object or device (including software).
Resources
- Reacting as your User - Activity Guide (copy as MS Word, Google Doc)
- Profile 1 - User Profile (copy as MS Word, Google Doc)
- Profile 2 - User Profile (copy as MS Word, Google Doc)
- Profile 3 - User Profile (copy as MS Word, Google Doc)
- Profile 4 - User Profile (copy as MS Word, Google Doc)
Thinking About Empathy:
Paste or copy your designed object into your journal. Take 1-2 minutes to write about what was easy and what was difficult for you to empathize with your user about.
Exit Ticket:
- What were 3 things about your user that were different from you personally?
- What were 2 times that you found it hard to empathize with your user?
- What was 1 thing you think your user would really like about the chair you designed?
Unit 4 Lesson 3
Overview
In small groups, the class uses the design process to come up with ideas for smart clothing. From brainstorming, to identifying users, to finally proposing a design, this is the first of several opportunities in this unit to practicing designing a solution for the needs of others.
Resources
- User Centered Design - Activity Guide (copy as MS Word, Google Doc)
Digital Journal:
Based on today's activity (paper prototype presentation) what challenges do you foresee in designing software for others?
All rights reserved © 2019 Gina Pepperman.
Created for ITD 645 Project at the University of Southern Mississippi -July 2019
Site last updated: July 8, 2019
Created for ITD 645 Project at the University of Southern Mississippi -July 2019
Site last updated: July 8, 2019